One company card, a dozen people using it, and a statement full of charges nobody can explain. That is how many small businesses pay for software, ads and travel. Separate cards for separate spending fix most of it, and you can start with cards you can buy today.
In short: give each tool, vendor or ad account its own card. With Gpaynow you can do that today by buying separate prepaid virtual cards with crypto: each card's balance works as its spending cap. An API that creates and controls cards automatically (Card API v2) is planned and in early access.
Each card price is the card balance plus a one-time activation fee ($5, or $15 on $300 cards). There are no monthly fees, and there is no KYC to buy. Some merchants refuse prepaid cards, so check each tool's payment rules first.
With a card issuing API, cards are created and managed by your own software: a new card when someone joins, a limit per card, and an instant freeze when a trial ends. Gpaynow Card API v2 is planned to offer this. It is in early access: no card issuer is connected yet, API keys are not available yet, and no payment is taken until access is approved. Planned plans have a one-time fee (from $1,500) and no monthly fees; see the Card API page for details.
| Prepaid store cards | Card API v2 | |
|---|---|---|
| Available | Today | Early access (not live) |
| Best for | A handful of tools or ad accounts | Apps that create cards for many users |
| Spending cap | The card balance | Planned per-card limits |
| KYC | None to buy | Business (KYB) and cardholder (KYC) checks planned |
| Cost | Card balance + one-time activation fee | Planned one-time plan fee plus usage fees |
Yes. You can buy prepaid virtual cards in the Gpaynow store with crypto, one per tool or vendor. There is no KYC to buy.
A prepaid card can only spend its balance, so load each card with the amount that tool needs. Per-card limits by API are planned for Card API v2.
No. Store cards have no monthly fees; each card price is its balance plus a one-time activation fee.
No. Card API v2 is in early access, and no payment is taken until access is approved.